version 69 "nice"


This patch is mostly about making buildings actually feel useful. The game already has a lot of buildings, but some of them did not really do enough yet, or they were kind of just passive bonuses.

So this update is about making those buildings matter more.

Basically, if you build something, it should be clear why you built it.

 

Dining tables are more useful now. Gnomes get better morale when they eat near dining tables, and rooms with multiple dining tables can become proper dining halls.

The Rooms panel is also better now. It can show different room types like bedrooms, dorms, dining rooms, dining halls, barracks, food workrooms, workshop rooms, storehouses, and normal enclosed rooms.

This should make base layouts feel more like an actual settlement instead of just random furniture placed everywhere.

 

Training yards are less generic now. Soldier drills need a soldier or an armed gnome, so random gnomes are not just magically getting combat training for free.

Soldiers and armed gnomes near the training yard can get small combat XP and morale bonuses. This should make military areas feel more useful.

 

Watch posts are more like actual lookout posts now. If enemies get close enough, watch posts can spot them and make an alert. The alert can also say the rough direction the threat is coming from.

They still help damage nearby enemies, but now they are also useful for warning the player before a raid or creature gets too close.

 

Gem cutters have a better reason to exist now. They can process precious stuff like gold and silver ore or bars into valuable trade goods.

This gives gold, silver, and other fancy materials more of a purpose instead of just being expensive rocks.

 

Chutes and hoists now do more physical item movement.

Chutes can move loose items down one z level. They try to drop the item into a valid stockpile below if there is one.

Hoists can move loose items between nearby z levels and also try to send them to valid stockpile spots.

This should make deep mining and underground storage work better, especially if you are using stockpiles, ore bins, minecarts, and route stops.

 

The Water panel explains the water and power stuff better now.

Pipes move water.

Water wheels and gearboxes are for mechanical power.

Pumps control water.

Chutes and hoists are for moving items between z levels.


The old Seed Press and Pen Marker are still hidden and only exist for old saves.

Seed production is handled by the Granary now. Animal pens use fences, feed troughs, water pans, pasture zones, and barns.

Files

moss_and_stone.zip 746 kB
3 days ago

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